Making A Game: Siberian Dice
I was asked to shed some light on the development process of Siberian Dice. Surprisingly, there are interesting aspects to speak about.
First of all, it was not meant to be a mobile application. It was all started as a purely mathematical endeavour. Initially, we wanted to investigate some properties of the game, once it appeared so elegant and sophisticated to us. At a certain point we decided to develop an AI, in order to produce some «real» games for further investigation, where by «some» I mean an amount orders of magnitude greater than a human can produce simply by playing the game full-time for several years.
So we did.
Read more →
First of all, it was not meant to be a mobile application. It was all started as a purely mathematical endeavour. Initially, we wanted to investigate some properties of the game, once it appeared so elegant and sophisticated to us. At a certain point we decided to develop an AI, in order to produce some «real» games for further investigation, where by «some» I mean an amount orders of magnitude greater than a human can produce simply by playing the game full-time for several years.
So we did.
Read more →